# About This Book

*The Heavy Armory, Siege Engines, Great Guns, and Vehicle Weapons for Exodus NDS. Source: https://division5.exodusnds.com/sourcebooks/heavy-armory/about*

Sixty-five crew-served and vehicle weapons across three thousand years: rams and bombards, the great guns of the age of sail, howitzers and machine guns, tank guns, bombs, torpedoes, and guided missiles. With them: forty-one vehicles, ships, and aircraft, and fifteen kinds of wall, gate, and bunker.

**A heavy weapon is a crew, and the crew is the weapon.** A trebuchet, a thirty-two-pounder, and a howitzer all work the same way at the table: several people, a number of rounds between shots, and something large on the other end. This book gives all of them one stat line and one procedure, from the battering ram to the guided missile.

*This book stands alone.* It picks up where **The Ranged Armory**, **The Black Powder Armory**, and **The Modern Armory** stop: at the weapon one person cannot carry and fire. It requires only the Exodus NDS core rules, and it supplies what they leave to a Universe: crews, batteries, indirect fire, the two damage scales, walls to knock down, and ships, tanks, and aircraft to shoot at.

**Out of scope:** nuclear, chemical, and strategic weapons, and anything fired from one continent at another.

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## Credits and Notices

**The Heavy Armory**
An Exodus NDS Sourcebook
First Edition
© 2026 Kaosweaver, Inc. All rights reserved.

**Credits**
Writers and editor: Paul Davis
Layout: [Homebrewery](https://homebrewery.naturalcrit.com/)

**Rules.** This book is a rules supplement for the *Exodus NDS Core Rules*, which are open under the ORC License. The supplement itself is not open: it is © 2026 Kaosweaver, Inc. Where it repeats a core rule, only the rule as written in the Core Rules is open.

**Copyright.** The text, setting, names, characters, tables, stat blocks, layout, and trade dress of this book are © 2026 Kaosweaver, Inc., and so are its artwork and maps to the extent the law protects them. The claim covers how things are written and drawn. It does not claim ideas or methods of play. Nothing here limits a right the law gives you, such as quoting for a review.

**Trademarks.** *Exodus*, *Exodus NDS*, and the Kaosweaver, Inc. dragon logo are trademarks of Kaosweaver, Inc.

**Use at your table.** Print it, copy it, play from it, and share the unmodified book with friends. **Making something with it?** Just ask. To publish, sell, stream for money, translate, or build a supplement, adventure, video, or fan project on this book's setting, names, characters, or art, ask first at [exodusnds.com/license](https://exodusnds.com/license). Kaosweaver, Inc. is generous with permission and usually asks no fee. We do not allow wholesale copying or passing the work off as someone else's.

**Also known as.** The *Also known as* line under each entry names historical weapons of that type so a reader can recognise it. A name that is a trade name belongs to its maker and is used here only to describe the type.

**A game book.** Its numbers are simplified for play. Nothing in it is instruction in the use, manufacture, or modification of any weapon or explosive.

Real-world references. This book names real products, makers, places, institutions, religions, historical people, and works so that readers know what is being described. They are named for identification and in a spirit of fiction and play. Their names, marks, and logos belong to their owners. No connection with, approval by, or endorsement from any of them is claimed or implied. Product names are used only to identify the kind of item. Nothing here shows or licenses any maker's logo or trade dress.

Icon imagery uses [Lucide](https://lucide.dev), Copyright (c) 2026 Lucide Icons and Contributors, licensed under the ISC License. The full license text is printed in the Licensing chapter.

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